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Daniel is partnering with companies and teams that are shaping the next generation of top-shelf products. He is a strong believer in autonomous teams that do just enough research, collaborate cross-functionally, and get prototypes in the hands of users early.





Experience

2022 — Now
Freelance


2020 — 2022
Epidemic Sound

2020 — 2020
Sweet Studio

2016 — 2020
Qapital

2012 — 2016
Studio Källbom

2011 — 2012
Spotify

2004 — 2011
Doberman

2002 — 2003
Method

2001 — 2003
Hyper Island

Skills

Experience Design
Interface Design
Prototyping
Design Sprints
Interaction Design
Visual Design
Art Direction
Typogr
aphy
Photography


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